Working with NURBS

Back in Toronto, while Kasnot was working with his highly accurate polygonal model of Kennewick Man, Fleury was busy creating a slightly less accurate, but more aesthetically pleasing NURBS model of the skull which would serve as the main National Geographic illustration for the Kennewick layout. Starting once again with the cloud data, Fleury used Alias|Wavefront’s Studio software to lay curves over top of the data, converting every four curves into a NURBS patch. 146 patches later, Fleury was able to hand off a relatively accurate NURBS reconstruction of the Kennewick skull from which Kasnot, art directed by Kirilloff, would later create the final wireframe-based images for the Kennewick section of The Peopling of the Americas.

Nurbs model

Next Page: The Fabulous Face
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